1.6.x Patch Notes

New Content:

 * New difficulty: Legend
 * You can reach Legend difficulty by beating Day+100 on Trial 10 Difficulty.
 * In the legend difficulty, new heroes and elite heroes from previous difficulties will appear regardless of days survived.
 * (Not quite sure what this implies)
 * New leaderboards for Legend difficulty will be added.
 * New Stage Effect: Random World
 * Every 20 days, a new world with random effects will appear.
 * Each new world has a random effect, and the effect will last until you beat the boss of the current world.
 * These effects can be good or bad.
 * Only appears when playing in Hard 1 Difficulty or higher.
 * New relics: Repeating Relics
 * Even if these relics are acquired already, you can keep getting more of them.
 * Repetitive artifacts are divided into two types
 * Relics: Acquired through elite battles
 * Boss relics: Acquired through boss battles
 * These can be acquired over and over again.
 * New reward system: Attendance system
 * While connected to the internet, you will earn one Devil Stone every 14 days.
 * New Trial Cards
 * The following trial cards will begin appearing
 * Casual Luck: When a hero steps on a trap, she has a low chance to dodge the traps.
 * Terrible Curse: Monsters' base agility is decreased
 * Blessing of the wind: Heroes' base agility is increased.
 * Illusion of Light: Monsters will sometimes miss their attacks.
 * Heroic Altar: A Heroic Altar appears in the dungeon immediately.
 * Earthquake: Destroy a random room.
 * Mana addiction: Mana consumption by Dark Lord abilities increase by 1.
 * Raid: You will lose random monsters.
 * Robbery: Lose half of your gold and souls.
 * Bankruptcy: Lose all of your gold and souls.
 * Backlash: Every time you use a mana ability, the ability's power will decrease.
 * Strong physical strength: LIFE of heroes entering the dungeon increases.
 * Blessed Weapons: ATK of heroes entering the dungeon increases.
 * God's protection: DEF of heroes entering the dungeon increases.
 * Armed soldier: Heroes enter the dungeon with armor equal to their LIFE.
 * 1.6.0 Cards of trials that appeared before the update will not appear anymore.
 * Trial cards that you had before updating work normally.
 * The merchant is divided into three fate cards:
 * Monster Merchant
 * Monster trader to buy monsters
 * Monster Synthesis to combine monsters and or advanced enhance monsters for skill inheritance.
 * Monster Enhancement to level monsters with gold
 * Monster Fusion to fuse monsters
 * Selling monsters
 * Facility Merchant
 * Facility Extraction
 * Special Combination
 * Facility Placement/moving
 * Facility Enhancement (Level up)
 * Equipment Merchant
 * Sell equipment.
 * Exchange equipment between monsters.
 * He sells equipment. Choice of three, can be from rarity 1-6*
 * New Skin: Winter Skin
 * In celebration of the Winter season, new skins are released for each Dark Lord!

Skills

 * Cooldowns of monster skills are now determined by their targeting type.
 * Single Target: 3 turns
 * Battle Room: 5 turns
 * Adjacent Area: 8 turns
 * Entire Dungeon: 10 turns
 * Goddess's protection : Elite Paladin skill
 * Goddess' s protection has been redesigned and now mitigates more damage.
 * Damage reduction of Dark Lord's damage: 30 (flat) → 70%

Dark Lord abilities

 * Emma's Encouragement
 * Fury gain: 6 (+ 0.5 level) → 120 (+6.0 level)
 * Note: This is A HUGE BUFF

Facility

 * Curtain of Darkness
 * Applied blind now scales with level: 1 (+0 level) → 1 (+1.0 level)
 * Experience required to level up a room in the late game is adjusted to be easier in the late game.


 * Experience Required: Low rarity rooms
 * 10 level standard 13% reduction
 * 25% level standard 29% reduction
 * 50 level standard 49% reduction
 * 100 level standard 74% reduction
 * The following facilities are affected:
 * Battle, Arena, Barrier, Ambush, Solitude, Sword and Shield, Iron Maiden, Rock, Pit, Arrow, Guillotine, Venom, Thunder, Explosion, Incineration, Ignition, Blitz, Vampire, Exploit, Sacrifice, Slingshot, Combustion, Meteor, Poison Leak, Multishot, Arrows, Poison Arrow, Lightning, Electric Field, Chain Lightning, Chaos Arrow, Chaos Rain, Ice Pit, Fire Pillar, Fire Storm, Meteor Shower, Blood Altar, Bloodlust, Blood Pool, Sprout, Tree of Life, Disease, Infection, Plague, Shield of Steel, Iron Wall, Iron Curtain, Steel Thorn, Thorn Bush
 * Experience Required: Medium rarity rooms
 * Decrease by 10% level 4%
 * 25% level standard 11% reduction
 * 50% level standard 20% reduction
 * 100% level standard 36% reduction
 * The following facilities are affected:
 * Meditation, Rage, Frenzy, Amplify, Curse, Ice, Hunger, Skewer, Icebolt
 * Experience Required: High Rarity Rooms
 * 10 level standard 5% increase
 * 25 level standard 12% increase
 * 50 level standard 25% increase
 * 100 level standard 57% increase
 * The following facilities are affected:
 * Prism, Necropolis, Revenge, Blood Shield, Graveyard, Prisoner Lab

Relics

 * Small gold coin bag
 * Gold is missing: It is possible to acquire it many times after it has been changed to a repeated artifact.
 * Gold acquisition amount: 10 to 100 → 100 to 500
 * Bloody Hourglass
 * Bloodlust given: 2 →3
 * Lightning Arrow
 * Shock damage increase: 75% → 100%
 * Default equipment abilities have been buffed.
 * The probability that a hero wanders around a dungeon is greatly reduced.
 * The fortune teller can now remove monster skills.
 * Battles are now more optimized for smoother performance, however, there is now a longer loading time.

Interface

 * The design of the card in the game has been changed.
 * The ability value display of monster cards and equipment cards has been changed.
 * The current expected score is displayed on the Boss Battle Victory screen so that you can check the current score without abandoning the game.
 * Recipe
 * In the recipe list, a new sort function to only display unlocked recipes is added.
 * Only monsters and rooms that can be combined or fused are displayed. (All lists can still be checked in the recipe list.)
 * In the battle result screen, the monsters and facilities that have been upgraded are displayed instead of the experience value obtained by the monsters and facilities.
 * In the list of Torture Tools, Tools that are currently being used will be displayed at the top.
 * UI animations
 * A new animation for equipping will now play.
 * Battle UI will now rise from the bottom instead of scroll in from the left and right.
 * You will be notified when you enter Ritual or Corruption with not enough souls.

Events

 * Getting one monster when you buy two monsters is fixed.

Interface

 * When starting a new run, the Level of the current Dark Lord will now be displayed instead of the previous Dark Lord's Level.
 * Effect tooltip will now appear next to the corresponding effect.
 * Fixed a bug where prisoners weren't being sorted properly by their mental strength.
 * Fixed a bug where values of stat increases for the Dark Lord displayed are different from actual increases.
 * When the Dark Lord's life increases beyond 10,000, it will no longer appear on two lines.

Monster Equipment

 * Two equipments are assigned the same name: Volcanic destroyer
 * No more "Normal Attack" will appear on Magic Equipment

Relics

 * Fixed an issue where the effect of "Hot Spoon" Did not apply.
 * "Bracelet of Fury" effect not working on damage that Armor did not mitigate has been fixed.
 * "Accelerating Potion" increasing acceleration has been fixed.

Dark Lord

 * Elizabeth's Blood Monarch not damaging LIFE but damaging armor instead, has been fixed.
 * Emma's Encouragement not scaling with Level has been fixed.

Monsters
In this update, we focused on new challenges and gameplay optimization as well as many quality of life changes.
 * Fixed a bug where stat values were reduced even when some buffs or debuffs were not activated.
 * Dryanid's (Healing Rain) not fully recovering LIFE has now been fixed.
 * (Desperate Will) Activating even if immune to Stun has been fixed.
 * (Bloodlust) activating much more than intended has been fixed.

In addition, many users have suggested that the trial cards felt unreasonably difficult and as a result lowered the decision making when picking them. Instead, we will continue to watch and adjust the new cards and the risk they pose to be close to the level we intend. In addition, we added random worlds as an experimental new feature. As there were many things changed in this patch, we will continue to listen to feedback and update. Please give us feedback about the new changes.

Thank you,

Gamecoaster.

1.6.0 Bonus Patch

 * The cooldown of the activation skill is readjusted. (3/5/8/10> 2/4/6/8)
 * The LIFE and ATK of heroes in legend difficulty are decreases.
 * Decreases the amount of experience required depending on the monster level. (~ 40%)
 * Fixed an issue where the reading window was closed during reading.
 * Fixed an issue where the random worlds appear in Trial Difficulty instead of only Hard difficulty.

Gameplay

 * Trial Card
 * The effect and bonus points of the Trial cards are readjusted.
 * The effect of most trials cards are weakened.
 * Heroes
 * Reduced the effect of new skills.
 * Pathing update. Heroes will no longer go straight for the Dark Lord's room.
 * WOOOOOOOOOOOOOOOOOOOOOOT
 * Relics
 * Repeat relics now only appear after most relics have been acquired.

Bug Fixes

 * Interface
 * The number of remaining torture days of the hero who is currently tortured is displayed in the captive list.
 * Battle
 * Problems that do not apply blind and dodge are fixed.
 * Interface
 * Even if you acquire a monster from a monster dealer, the bug that didn't check with the fusion material will be fixed.
 * Fixed an issue that removed skills other than the skill selected by the player at the fortune teller.
 * Fixed an issue where only a part of the description of the card holder's card was displayed.
 * Power
 * Fixed an issue where anger explosion caused damage only to some heroes.
 * I think this is for Emma's or Elizabeth's power. not too sure.

1.6.2
Dungeon Maker 1.6.2 (Build 210) 22nd November, 2018
 * Difficulty
 * Legend
 * Legend 7: Movement speed bonus is reduced.
 * Legend 10: The bonus of the health and damage bonus of the Boss is nerfed.
 * On the legendary difficulty, heroes will appear one by one.
 * Buff
 * Acceleration
 * Base Increase in movement speed: 50% → 75%
 * Relics
 * Acceleration Potion
 * Buffed acceleration: 100% → 150%
 * World
 * The giant world
 * Both Monsters and Heroes are gigantic.


 * Difficulty
 * The blessing of some gods not applying to monsters is fixed.
 * Skill
 * Curse and immune not being affected by some skills is fixed.
 * Corruption and the light bow of the fallen now, not the vitality, but the maximum amount of life in proportion to the damage caused by the problem is corrected.
 * Heroes no longer learn skills that are unlocked in a pack.
 * Overspeed
 * Electric Armor
 * Electric/Deadly Weapon
 * Pre-emptive strike
 * Combat Fury
 * Relics
 * Fixed a problem that affected the monsters that are not heroes.
 * Fixed an issue where repeated relics appeared repeatedly in the elite battle.
 * Interface
 * When reading, the problem that the book is read more than 100% is fixed.
 * When some heroes are tortured, the problem that an interface error occurred is fixed.
 * Trial
 * When the monster is removed due to the effect of the Trial Card, the phenomenon of removing the monster participating in torture is corrected.
 * World
 * Each time you restart the boss, the next world is changed to a different world is fixed.
 * When clearing the weak world, the Dark Lord not healing to full is fixed.

1.6.3
DungeonMaker 1.6.3 (Build 213)

Cloud data (Android devices only)

 * The ID stored in the cloud will be replaced by the user's email.
 * The app will have permission requests for checking email.

Event

 * The reward of some events changes.

Facilities

 * Prisoner and Guard
 * Increases the unit's speed of action by increasing combat abilities.
 * Increased stats are displayed on the cards of the placed monsters.
 * Prisoner Lab
 * Increases the unit's speed of action by increasing combat abilities.
 * Increased stats are displayed on the cards of the placed monsters.
 * Gigantify / Double Giant / Three Gianteers
 * Increased stats are displayed on the cards of the placed monsters.
 * Reduced EXP required for level up
 * The following facilities reduce the level of EXP required to level up.
 * Prism, Necropolis, Revenge, Blood Shield, Graveyard, Prisoner Lab.

World

 * Giant World
 * The Dark Lord does not grow anymore, and the size of the giants decreases.

Card Pack

 * Original Pack
 * Three more monster/facility storages are added.

Trader

 * The skip button is moved to the bottom right.
 * Equipment Trader
 * If you do not have equipment to replace when you press the equipment switch, a warning message will be displayed and the gold will not be consumed.
 * Facility Trader
 * The EXP to be acquired by the enhance facility is displayed.

Corruption

 * The tutorial is added.

Dungeon

 * Torture
 * Sort function is added.

Reward

 * The skip button is moved to the bottom right.

Fortune Teller

 * Sort function is added.
 * Skill can not be changed or removed while changing skill.

Cloud

 * (Android)If your Google account is the same, you will be able to save or load cloud data.

Tutorial

 * A tutorial is added to the battle reward screen.

World

 * 'The world' effect is changed to display in alarm form.